

A large part of his argument is centered around how its inclusion as a key level in the game appreciates the cathedral’s relevance more than it depreciates it (27). Ian Bogost talks about reverence in his book “How to do Things With Videogames”, and while he mainly addresses this issue in regards to cities and monuments, it acts the same way with other videogames.īogost spends a lot of time within the chapter talking about the inclusion of the Manchester Cathedral in Resistance: Fall of Man. And while Evoland’s story is independant of the past games and it is presented as a game that tracks histories of role playing games, it’s character development as well as other elements of the gameplay are built on a foundation of reverence to past successful titles. It seems impossible to progress more than a couple minutes without getting another reference to a past game or film. Author Page Miller Posted on DecemCategories Evoland, FMS 321, Game 2, mobile, Playing the Past, Zach Whalen Evoland: A Salute to the Trailblazers of the Adventure GenreĢAs previously mentioned, Evoland is filled with nods in the direction of old adventure games. Playing the Past: History and Nostalgia in Video Games. As such, Evoland, despite being a new game, invokes the same feelings as the classics, thus putting it in the same nostalgic category of “cool”. This, to paraphrase Henty, causes players to yearn for the game, as they represent the past while also giving the players a chance to play in the past. This takes the game back to the older graphics, again promoting thoughts of older games with 2d graphics. This also applies to Evoland as further in the game, the player must go back in time in order to advance the gameplay. In addition, Henty uses the term “playing the past” in his chapter. It plays off nostalgic feelings established by prior games and implements them in a way to make its own game more playable. Thus, Evoland, not in a manipulative sense, uses the success of other games to drive its own success. All the games mentioned successfully achieve what Fenty sets down. All of these games are popular titles with significant name value. With this in mind, it is worth looking at some games/ movies mentioned in Evoland: The Legend of Zelda, Final Fantasy, Skyrim, Lord of the Rings, Mario, Diablo, and League of Legends. He takes it a step further by saying if this is not accomplished, then the game will not foster nostalgia, but will be forgotten. They need to set goals and give rewards they need to set up a situation that will make players want to succeed at the game and want to learn the rhythm of things”(25). When talking about what motivates a nostalgia in games, he proclaims “Designers must motivate players to put forth the effort involved in playing. Zach Whalen edited a book on nostalgia in video games in 2008, and within it there is a chapter by Sean Fenty entitled “Why Old School is ‘Cool’: A Brief Analysis of Classic Video Game Nostalgia. Here, I hope to expand on this thought, discussing different ways that Evoland uses nostalgia.

As I have already talked about in a previous posts, Evoland provokes many nostalgic feelings towards past adventure games and movies.
